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Booths · Game of Splits docs

Bonfire

7% of each shot buys the buy token and burns it, every hour.

How it burns

The keeper runs the Bonfire hourly. It quotes two routes, takes the better one and sends what it buys to the burn address.

Per call
Up to 250 USDG
Gap
At least 50 minutes per ledger
Daily cap
3,000 USDG per ledger per UTC day
Burn address
0x000000000000000000000000000000000000dEaD0x0000…dEaD

Anything over the cap waits for the next run. Nothing is lost.

Price guard

Each buy must get at least 95% of a reference rate, the anchor. The anchor rises only on a better fill and decays 1% an hour, to no less than 70% of itself, so the floor never drops below 66.5%. If the price rises too far, buys pause and USDG waits. The Safe can reset the anchor.

Fees

Pool fees of about 1% per hop apply on the way. Burns reduce supply. They don’t guarantee any price.